![]() Alternatively, you can leave your feedback in the PTR Feedback forum. There will be an in-game survey located on the Diablo II: Resurrected main menu screen where you can provide feedback around Terror Zones. To ensure Terror Zones provide an experience that best serves our players, we will need your assistance and urge you to provide any feedback you may have. We are testing Terror Zones as a new, experimental feature with the expressed desire to inject additional fun into Diablo II: Resurrected. Any changes implemented during this PTR period to Terror Zones or other gameplay aspects are not set in stone. As the PTR progresses, please be aware there may be periodic maintenance, outages, or updates based on player feedback. To support player testing and content exploring, we will be providing character templates in a variety of popular builds at varying levels. *Please note that during the duration of the PTR, changes to the behaviors of Terror Zones may occur based on learnings from testing and player feedback. Worldstone Keep, Throne of Destruction, and Worldstone Chamber Nihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught Kurast Bazaar, Ruined Temple, and Disused Fane Lost City, Valley of Snakes, and Claw Viper Temple Here’s a complete list of all the zones that can become terrorized during the PTR:īurial Grounds, The Crypt, and the Mausoleum Unique iconography next to a terrorized monster's name.In addition, you will be informed that you’re entering a terrorized area by several indicators: When the time for new terrorized zones draws near, you will be informed of the impending changes via the Chat Box. Upon entering a Terror Zone-enabled game, you'll be informed of the current terrorized areas through a message sent to you via the Chat Box. If the host leaves the game, a new player will be selected for the base. The base player level used for the above calculations are taken from the creator of the game. Here are the level details for each monster type per difficulty: In addition, terrorized monsters will also grant additional experience points. The experience received and the loot dropped by killing a terrorized monster will be based on this new level. The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty. When playing a Terror Zone-enabled game, every hour, the armies of the Burning Hells will focus their demonic might on specific zones, terrorizing them. As we get into details, please note that players can choose to opt-out of Terror Zones if desired. #DIABLO 2 RESURRECTED DOWN FULL#We also want the journey to level 99 to be accessible to a larger population of players, full of variety, and most importantly, challenging-this is where Terror Zones come in. We want to offer an alternative to repeatedly farming Baal, Diablo, or Nihlathak. The journey to level 99 is a celebrated experience for players and quite the milestone if achieved-a rite of passage, even. We’re excited to share that for this PTR we will be debuting Terror Zones-an experimental feature-and introducing a variety of bug fixes to address feedback the community has provided us. Our next testing period, PTR 2.5, goes live on August 25 at 10 a.m. ![]()
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